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What lessons learned from Blood Wake (or any other of your games) were incorporated into HT Hurricane? We were pretty bummed out by this, but we were glad to see Blood Wake become a Platinum Hit. There was definitely interest in making a sequel, but in the end an agreement could not be reached. Your previous boat action title, Blood Wake, was a fun game with positive reviews. When Midway was acquired by Warner, the rights to Hydro Thunder were part of that acquisition, so now Warner owns the license.
#Blood wake boats license#
Whom exactly has the license now if it is no longer Midway? Microsoft was interested, and through talks with them the idea came up of making this a full-featured sequel to the original Hydro Thunder, which we started developing in April 2009. The demo showed off the game's controls and our new fluid dynamic system. The first game demo we made was an original speedboat racing game. Was this a dream project that you pitched to a publisher or were you sought out to develop it? So when we started Vector Unit, we decided to kick the company off with a new speedboat racing game that captures the spirit of those old games, with the addition of all the amazing new things that you can do with water physics on new consoles like the 360. We also come from a watery background – Matt and I both led the team that developed Blood Wake on the original Xbox. We're big fans of water racing games generally - the original HT and Wave Race 64 in particular. How did two people that had worked on licensed fantasy videogames Lord of the Rings, Eragon, Spiderwick Chronicles. In the Fall of 2007 we decided to go for it, so we each finished our projects we were working on for our respective employers, then founded Vector Unit in January 2008. One day we were reflecting on how much more fun it was to be part of a smaller team where each team member can make a real difference, so we started talking about founding our own company based on applying what we knew about making high-quality large games to the digitally-distributed console game market. We were both already 10+ year veterans of the gaming industry, so we were part of the transition from small (5-20) to the large (50-300) person teams it takes now to create high quality console games. How and when did your company get started?īack in the Summer of 2007 Matt was working at EA Maxis and I was working at Stormfront Studios. Here is Ralf, one half of Vector Unit, talking about the game in his own words. They were kind enough to respond to an interview request shortly after debuting their game at PAX East. Matt Small and Ralf Knoesel, Co-Founders of Vector Unit Inc. Here are the people responsible for Hydro Thunder Hurricane. The good news was that in the summer of 2010 just about everyone will get a chance to play it from the comfort of their own homes. The only bad news so far being that I haven't gotten a chance to play it. Hydro Thunder Hurricane would be a completely new title, built from the ground up by a new development team. A sequel to Hydro Thunder was started but never finished.Īfter a decade of waiting there was finally a named sequel, however it would not be the one that the original Team Hydro had started back in 2000. Unfortunately Midway made some cuts and closed down several development studios. When combined with some of the most original tracks ever to grace a videogame, Hydro Thunder was the perfect racing package.
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This was done years before the Burnout franchise made the "Takedown" popular. While under boost they could charge through obstacles and even take down opponents via a "Mighty Hull" attack. There was an amazing sense of speed, power and precision that Midway captured through the use of multiple boat types as well as their ability to boost and even jump when powered up. What set this game aside from the rest were the use of high-powered racing boats instead of cars and levels layered with tremendous details, hidden paths and various secrets. It developed a reputation as one of the most innovative racing titles around. Created by Midway in 1999 and quickly ported over to the PC, N64, Dreamcast and Playstation. Without hyperbole Hydro Thunder was one of the greatest racing videogames of all-time.